![]() I also notice that whenever I’m out of place based on my lap times all of my items will be speed items regardless of distance from leader, however other players receive more defensive/attack items despite being in the same position at the time of item collection. I understand that Mario/Toad, Peach/DK, Bowser/Yoshi, Koopa/Luigi share palettes, but I can't immediately locate them with Digisalt's SNESpalfinder because they're compressed. However there are other times where the field is more spread and it’s far less chaotic despite the presiding idea being that item probability is solely based on distance from leader and timers. I'm in the middle of hacking a Super Mario Kart game, levels and all, and I hit a bad bump in the road: I need to know where I can find the palettes of the characters. Like concerning the appearance of certain items depending on distance of leader from the other two podium spots.Īnd I truly believe there’s something going on regarding which items players receive based on their average section times, and also which items other people receive based on items of leaders.įor example, some of the most chaotic games i’ve ever seen are the high level and bunched matches where lap times are all super low and similar but the items are very crazy. ![]() ![]() I believe there’s a lot more hidden stats like this.
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