![]() Marking the gaming industry's departure from software/8bits color system to hardware/24bits color system that occured around 1997.įor all those reasons, I highly recommend anyone that appreciate programming to dive into it.Īs usual I took numerous notes, cleaned them up and publish them as it may Popular (in term of licensing) 3D engine of all time. In a lot of regards Quake II is a shining piece of software history since it is the most The way modularity was achieved even though the C programming language doesn't feature polymorphism was especially Quake World and QuakeGL into one beautiful code architecture. It was a wonderful learning experience since one major improvement in idTech3 engine was to unify Quake 1, ![]() I spent about a month in my spare time reading the source code of Quake II. ![]() September 16th, 2011 Quake 2 Source Code Review 1/4
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |